Crate wgpu_core

source
Expand description

This library safely implements WebGPU on native platforms. It is designed for integration into browsers, as well as wrapping into other language-specific user-friendly libraries.

§Feature flags

See docuemntation for the wgpu crate for more in-depth information on these features.

§Logging Configuration

  • api_log_info — Log all API entry points at info instead of trace level. Also, promotes certain debug log calls to info.
  • resource_log_info — Log resource lifecycle management at info instead of trace level.

§Runtime Checks

  • indirect-validation — Validates indirect draw/dispatch calls. This will also enable naga’s WGSL frontend since we use a WGSL compute shader to do the validation.
  • strict_asserts — Apply run-time checks, even in release builds. These are in addition to the validation carried out at public APIs in all builds.

§Debugging

  • observe_locks — Enable lock order observation.

§Serialization

  • serde — Enables serialization via serde on common wgpu types.
  • trace — Enable API tracing.
  • replay — Enable API replaying

§Surface Support

  • raw-window-handle — Enable creating surfaces using raw-window-handle

§Shading Language Support

  • wgsl — Enable ShaderModuleSource::Wgsl
  • glsl — Enable ShaderModuleSource::Glsl
  • spirv — Enable ShaderModuleSource::SpirV

§Other

  • counters — Internally count resources and events for debugging purposes. If the counters feature is disabled, the counting infrastructure is removed from the build and the exposed counters always return 0.
  • fragile-send-sync-non-atomic-wasm — Implement Send and Sync on Wasm, but only if atomics are not enabled.

§External libraries

The following features facilitate integration with third-party supporting libraries.

  • static-dxc — Enable using the mach-dxcompiler-rs crate to compile DX12 shaders.

§Target Conditional Features

  • dx12 — DX12 backend
  • metal — Metal backend
  • vulkan — Vulkan backend, only available on Windows, Linux, Android
  • gles — OpenGL backend, only available on Windows, Linux, Android, and Emscripten
  • webgl — WebGL backend, only available on Emscripten
  • angle — OpenGL backend, on macOS only
  • vulkan-portability — Vulkan portability backend, only available on macOS
  • renderdoc — Renderdoc integration, only available on Windows, Linux, and Android
  • noop — Enable the noop backend.

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