Structs§
- Compute
Pipeline - Compute
Pipeline Descriptor - Describes a compute pipeline.
- Fragment
State - Describes fragment processing in a render pipeline.
- General
Render 🔒Pipeline Descriptor - Describes a render (graphics) pipeline.
- Late
Sized 🔒Buffer Group - Information about buffer bindings, which is validated against the shader (and pipeline) at draw time as opposed to initialization time.
- Mesh
Pipeline Descriptor - Describes a mesh shader pipeline.
- Mesh
State - Describes the mesh shader in a mesh shader pipeline.
- Pipeline
Cache - Pipeline
Cache Descriptor - Pipeline
Flags - Programmable
Stage Descriptor - Describes a programmable pipeline stage.
- Render
Pipeline - Render
Pipeline Descriptor - Describes a render (graphics) pipeline.
- Shader
Module - Shader
Module Descriptor - Task
State - Describes the task shader in a mesh shader pipeline.
- Vertex
Buffer Layout - Describes how the vertex buffer is interpreted.
- Vertex
State - Describes the vertex process in a render pipeline.
- Vertex
Step - How a render pipeline will retrieve attributes from a particular vertex buffer.
Enums§
- Color
State Error - Create
Compute Pipeline Error - Create
Pipeline Cache Error - Create
Render Pipeline Error - Create
Shader Module Error - Depth
Stencil State Error - Implicit
Layout Error - Pipeline
Cache Validation Error - Render
Pipeline 🔒Vertex Processor - Shader
Module Source
Type Aliases§
- Implicit
Bind Group Count - Number of implicit bind groups derived at pipeline creation.
- Resolved
Compute Pipeline Descriptor - cbindgen:ignore
- Resolved
Fragment State - cbindgen:ignore
- Resolved
General 🔒Render Pipeline Descriptor - cbindgen:ignore
- Resolved
Mesh State - Resolved
Programmable Stage Descriptor - cbindgen:ignore
- Resolved
Task State - Resolved
Vertex State - cbindgen:ignore
- Shader
Module Descriptor Passthrough