pub struct TaskState<'a, SM = ShaderModuleId> {
pub stage: ProgrammableStageDescriptor<'a, SM>,
}
Expand description
Describes the task shader in a mesh shader pipeline.
Fields§
§stage: ProgrammableStageDescriptor<'a, SM>
The compiled task stage and its entry point.
Trait Implementations§
Source§impl<'de, 'a, SM> Deserialize<'de> for TaskState<'a, SM>where
SM: Deserialize<'de>,
impl<'de, 'a, SM> Deserialize<'de> for TaskState<'a, SM>where
SM: Deserialize<'de>,
Source§fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error>where
__D: Deserializer<'de>,
fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error>where
__D: Deserializer<'de>,
Deserialize this value from the given Serde deserializer. Read more
Auto Trait Implementations§
impl<'a, SM> Freeze for TaskState<'a, SM>where
SM: Freeze,
impl<'a, SM> RefUnwindSafe for TaskState<'a, SM>where
SM: RefUnwindSafe,
impl<'a, SM> Send for TaskState<'a, SM>where
SM: Send,
impl<'a, SM> Sync for TaskState<'a, SM>where
SM: Sync,
impl<'a, SM> Unpin for TaskState<'a, SM>where
SM: Unpin,
impl<'a, SM> UnwindSafe for TaskState<'a, SM>where
SM: UnwindSafe,
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more