pub struct RenderPipelineDescriptor<'a, PLL = PipelineLayoutId, SM = ShaderModuleId, PLC = PipelineCacheId> {
pub label: Label<'a>,
pub layout: Option<PLL>,
pub vertex: VertexState<'a, SM>,
pub primitive: PrimitiveState,
pub depth_stencil: Option<DepthStencilState>,
pub multisample: MultisampleState,
pub fragment: Option<FragmentState<'a, SM>>,
pub multiview: Option<NonZeroU32>,
pub cache: Option<PLC>,
}
Expand description
Describes a render (graphics) pipeline.
Fields§
§label: Label<'a>
§layout: Option<PLL>
The layout of bind groups for this pipeline.
vertex: VertexState<'a, SM>
The vertex processing state for this pipeline.
primitive: PrimitiveState
The properties of the pipeline at the primitive assembly and rasterization level.
depth_stencil: Option<DepthStencilState>
The effect of draw calls on the depth and stencil aspects of the output target, if any.
multisample: MultisampleState
The multi-sampling properties of the pipeline.
fragment: Option<FragmentState<'a, SM>>
The fragment processing state for this pipeline.
multiview: Option<NonZeroU32>
If the pipeline will be used with a multiview render pass, this indicates how many array layers the attachments will have.
cache: Option<PLC>
The pipeline cache to use when creating this pipeline.
Trait Implementations§
source§impl<'a, PLL: Clone, SM: Clone, PLC: Clone> Clone for RenderPipelineDescriptor<'a, PLL, SM, PLC>
impl<'a, PLL: Clone, SM: Clone, PLC: Clone> Clone for RenderPipelineDescriptor<'a, PLL, SM, PLC>
source§fn clone(&self) -> RenderPipelineDescriptor<'a, PLL, SM, PLC>
fn clone(&self) -> RenderPipelineDescriptor<'a, PLL, SM, PLC>
Returns a copy of the value. Read more
1.0.0 · source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source
. Read moresource§impl<'a, PLL: Debug, SM: Debug, PLC: Debug> Debug for RenderPipelineDescriptor<'a, PLL, SM, PLC>
impl<'a, PLL: Debug, SM: Debug, PLC: Debug> Debug for RenderPipelineDescriptor<'a, PLL, SM, PLC>
source§impl<'de, 'a, PLL, SM, PLC> Deserialize<'de> for RenderPipelineDescriptor<'a, PLL, SM, PLC>
impl<'de, 'a, PLL, SM, PLC> Deserialize<'de> for RenderPipelineDescriptor<'a, PLL, SM, PLC>
source§fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error>where
__D: Deserializer<'de>,
fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error>where
__D: Deserializer<'de>,
Deserialize this value from the given Serde deserializer. Read more
source§impl<'a, PLL, SM, PLC> Serialize for RenderPipelineDescriptor<'a, PLL, SM, PLC>
impl<'a, PLL, SM, PLC> Serialize for RenderPipelineDescriptor<'a, PLL, SM, PLC>
Auto Trait Implementations§
impl<'a, PLL, SM, PLC> Freeze for RenderPipelineDescriptor<'a, PLL, SM, PLC>
impl<'a, PLL, SM, PLC> RefUnwindSafe for RenderPipelineDescriptor<'a, PLL, SM, PLC>
impl<'a, PLL, SM, PLC> Send for RenderPipelineDescriptor<'a, PLL, SM, PLC>
impl<'a, PLL, SM, PLC> Sync for RenderPipelineDescriptor<'a, PLL, SM, PLC>
impl<'a, PLL, SM, PLC> Unpin for RenderPipelineDescriptor<'a, PLL, SM, PLC>
impl<'a, PLL, SM, PLC> UnwindSafe for RenderPipelineDescriptor<'a, PLL, SM, PLC>
Blanket Implementations§
source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
source§impl<T> CloneToUninit for Twhere
T: Clone,
impl<T> CloneToUninit for Twhere
T: Clone,
source§unsafe fn clone_to_uninit(&self, dst: *mut T)
unsafe fn clone_to_uninit(&self, dst: *mut T)
🔬This is a nightly-only experimental API. (
clone_to_uninit
)