Modules§
- big_
compute_ buffers - This example shows you a potential course for when your ‘data’ is too large for a single Buffer.
- boids
- bunnymark
- conservative_
raster - cube
- framework
- hello_
synchronization - hello_
triangle - hello_
windows - hello_
workgroups - This example assumes that you’ve seen hello-compute and or repeated-compute and thus have a general understanding of what’s going on here.
- mesh_
shader - mipmap
- msaa_
line - The parts of this example enabling MSAA are:
- multiple_
render_ targets - ray_
cube_ compute - ray_
cube_ fragment - ray_
cube_ normals - ray_
scene - ray_
shadows - ray_
traced_ triangle - render_
to_ texture - repeated_
compute - See hello-compute example main.rs for more details as similar items here are not explained.
- shadow
- skybox
- srgb_
blend - stencil_
triangles - storage_
texture - This example demonstrates the basic usage of storage textures for the purpose of creating a digital image of the Mandelbrot set (https://en.wikipedia.org/wiki/Mandelbrot_set).
- texture_
arrays - timestamp_
queries - Sample demonstrating different kinds of gpu timestamp queries.
- uniform_
values - Points of interest for seeing uniforms in action:
- utils
- water