fn multi_draw_indirect(
state: &mut State<'_, '_, '_, '_>,
indirect_draw_validation_resources: &mut DrawResources,
indirect_draw_validation_batcher: &mut DrawBatcher,
cmd_enc: &Arc<CommandEncoder>,
indirect_buffer: Arc<Buffer>,
offset: u64,
count: u32,
family: DrawCommandFamily,
) -> Result<(), RenderPassErrorInner>