wgpu_core::command::render

Struct RenderPass

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pub struct RenderPass {
    base: BasePass<ArcRenderCommand, RenderPassError>,
    parent: Option<Arc<CommandBuffer>>,
    color_attachments: ArrayVec<Option<ArcRenderPassColorAttachment>, { hal::MAX_COLOR_ATTACHMENTS }>,
    depth_stencil_attachment: Option<ArcRenderPassDepthStencilAttachment>,
    timestamp_writes: Option<PassTimestampWrites<Arc<QuerySet>>>,
    occlusion_query_set: Option<Arc<QuerySet>>,
    current_bind_groups: BindGroupStateChange,
    current_pipeline: StateChange<RenderPipelineId>,
}
Expand description

A pass’s encoder state and its validity are two distinct conditions, i.e., the full matrix of (open, ended) x (valid, invalid) is possible.

The presence or absence of the parent Option indicates the pass’s state. The presence or absence of an error in base.error indicates the pass’s validity.

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§base: BasePass<ArcRenderCommand, RenderPassError>

All pass data & records is stored here.

§parent: Option<Arc<CommandBuffer>>

Parent command buffer that this pass records commands into.

If this is Some, then the pass is in WebGPU’s “open” state. If it is None, then the pass is in the “ended” state. See https://www.w3.org/TR/webgpu/#encoder-state

§color_attachments: ArrayVec<Option<ArcRenderPassColorAttachment>, { hal::MAX_COLOR_ATTACHMENTS }>§depth_stencil_attachment: Option<ArcRenderPassDepthStencilAttachment>§timestamp_writes: Option<PassTimestampWrites<Arc<QuerySet>>>§occlusion_query_set: Option<Arc<QuerySet>>§current_bind_groups: BindGroupStateChange§current_pipeline: StateChange<RenderPipelineId>

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impl RenderPass

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fn new(parent: Arc<CommandBuffer>, desc: ArcRenderPassDescriptor<'_>) -> Self

If the parent command buffer is invalid, the returned pass will be invalid.

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fn new_invalid( parent: Arc<CommandBuffer>, label: &Label<'_>, err: RenderPassError, ) -> Self

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pub fn label(&self) -> Option<&str>

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impl Debug for RenderPass

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fn fmt(&self, f: &mut Formatter<'_>) -> Result

Formats the value using the given formatter. Read more

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