struct RenderAttachment {
texture: Arc<Texture>,
selector: TextureSelector,
usage: TextureUses,
}Fields§
§texture: Arc<Texture>§selector: TextureSelector§usage: TextureUsesAuto Trait Implementations§
impl Freeze for RenderAttachment
impl !RefUnwindSafe for RenderAttachment
impl Send for RenderAttachment
impl Sync for RenderAttachment
impl Unpin for RenderAttachment
impl UnsafeUnpin for RenderAttachment
impl !UnwindSafe for RenderAttachment
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
Source§impl<T> IntoEither for T
impl<T> IntoEither for T
Source§fn into_either(self, into_left: bool) -> Either<Self, Self>
fn into_either(self, into_left: bool) -> Either<Self, Self>
Converts
self into a Left variant of Either<Self, Self>
if into_left is true.
Converts self into a Right variant of Either<Self, Self>
otherwise. Read moreSource§fn into_either_with<F>(self, into_left: F) -> Either<Self, Self>
fn into_either_with<F>(self, into_left: F) -> Either<Self, Self>
Converts
self into a Left variant of Either<Self, Self>
if into_left(&self) returns true.
Converts self into a Right variant of Either<Self, Self>
otherwise. Read more