wgpu_core::resource

Struct Texture

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pub struct Texture {
    pub(crate) inner: Snatchable<TextureInner>,
    pub(crate) device: Arc<Device>,
    pub(crate) desc: TextureDescriptor<(), Vec<TextureFormat>>,
    pub(crate) _hal_usage: TextureUses,
    pub(crate) format_features: TextureFormatFeatures,
    pub(crate) initialization_status: RwLock<TextureInitTracker>,
    pub(crate) full_range: TextureSelector,
    pub(crate) label: String,
    pub(crate) tracking_data: TrackingData,
    pub(crate) clear_mode: TextureClearMode,
    pub(crate) views: Mutex<WeakVec<TextureView>>,
    pub(crate) bind_groups: Mutex<WeakVec<BindGroup>>,
}

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§inner: Snatchable<TextureInner>§device: Arc<Device>§desc: TextureDescriptor<(), Vec<TextureFormat>>§_hal_usage: TextureUses§format_features: TextureFormatFeatures§initialization_status: RwLock<TextureInitTracker>§full_range: TextureSelector§label: String

The label from the descriptor used to create the resource.

§tracking_data: TrackingData§clear_mode: TextureClearMode§views: Mutex<WeakVec<TextureView>>§bind_groups: Mutex<WeakVec<BindGroup>>

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impl Texture

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pub(crate) fn new( device: &Arc<Device>, inner: TextureInner, hal_usage: TextureUses, desc: &TextureDescriptor<'_>, format_features: TextureFormatFeatures, clear_mode: TextureClearMode, init: bool, ) -> Self

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pub(crate) fn check_usage( &self, expected: TextureUsages, ) -> Result<(), MissingTextureUsageError>

Checks that the given texture usage contains the required texture usage, returns an error otherwise.

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impl Texture

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pub(crate) fn try_inner<'a>( &'a self, guard: &'a SnatchGuard<'_>, ) -> Result<&'a TextureInner, DestroyedResourceError>

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pub(crate) fn raw<'a>( &'a self, snatch_guard: &'a SnatchGuard<'_>, ) -> Option<&'a dyn DynTexture>

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pub(crate) fn try_raw<'a>( &'a self, guard: &'a SnatchGuard<'_>, ) -> Result<&'a dyn DynTexture, DestroyedResourceError>

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pub(crate) fn get_clear_view<'a>( clear_mode: &'a TextureClearMode, desc: &'a TextureDescriptor<(), Vec<TextureFormat>>, mip_level: u32, depth_or_layer: u32, ) -> &'a dyn DynTextureView

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pub(crate) fn destroy(self: &Arc<Self>) -> Result<(), DestroyError>

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impl Borrow<TextureSelector> for Texture

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fn borrow(&self) -> &TextureSelector

Immutably borrows from an owned value. Read more
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impl Debug for Texture

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fn fmt(&self, f: &mut Formatter<'_>) -> Result

Formats the value using the given formatter. Read more
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impl Drop for Texture

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fn drop(&mut self)

Executes the destructor for this type. Read more
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impl Labeled for Texture

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fn label(&self) -> &str

Returns a string identifying this resource for logging and errors. Read more
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fn error_ident(&self) -> ResourceErrorIdent

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impl ParentDevice for Texture

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fn device(&self) -> &Arc<Device>

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fn is_equal(self: &Arc<Self>, other: &Arc<Self>) -> bool

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fn same_device_as<O: ParentDevice>(&self, other: &O) -> Result<(), DeviceError>

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fn same_device(&self, device: &Device) -> Result<(), DeviceError>

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impl ResourceType for Texture

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const TYPE: &'static str = "Texture"

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impl StorageItem for Texture

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impl Trackable for Texture

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impl<T> Any for T
where T: 'static + ?Sized,

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fn type_id(&self) -> TypeId

Gets the TypeId of self. Read more
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impl<T> Borrow<T> for T
where T: ?Sized,

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fn borrow(&self) -> &T

Immutably borrows from an owned value. Read more
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impl<T> BorrowMut<T> for T
where T: ?Sized,

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fn borrow_mut(&mut self) -> &mut T

Mutably borrows from an owned value. Read more
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impl<T> Downcast<T> for T

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fn downcast(&self) -> &T

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impl<T> From<T> for T

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fn from(t: T) -> T

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impl<T, U> Into<U> for T
where U: From<T>,

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fn into(self) -> U

Calls U::from(self).

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type Error = Infallible

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Performs the conversion.
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impl<T, U> TryInto<U> for T
where U: TryFrom<T>,

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type Error = <U as TryFrom<T>>::Error

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fn try_into(self) -> Result<U, <U as TryFrom<T>>::Error>

Performs the conversion.
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impl<T> Upcast<T> for T

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fn upcast(&self) -> Option<&T>

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