VertexState

Struct VertexState 

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pub(crate) struct VertexState {
    slots: [Option<VertexSlot>; 16],
    pub(crate) limits: VertexLimits,
}
Expand description

Vertex buffer tracking state, shared between render passes and render bundles.

Tracks which vertex buffer slots are set, and caches the vertex and instance limits derived from those buffers and the current pipeline, avoiding recomputation on each draw.

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§slots: [Option<VertexSlot>; 16]§limits: VertexLimits

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impl VertexState

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pub(crate) fn set_buffer( &mut self, slot: usize, buffer: Arc<Buffer>, range: Range<BufferAddress>, )

Set a vertex buffer slot, marking it dirty.

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pub(crate) fn clear_buffer(&mut self, slot: usize)

Clear a vertex buffer slot.

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pub(crate) fn update_limits(&mut self, pipeline_steps: &[Option<VertexStep>])

Recompute the cached vertex and instance limits based on the current slots and pipeline.

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fn last_assigned_index(&self) -> Option<usize>

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pub(super) fn validate( &self, pipeline: &RenderPipeline, binder: &Binder, ) -> Result<(), DrawError>

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pub(crate) fn flush<F>(&mut self, f: F)
where F: FnMut(u32, &Arc<Buffer>, BufferAddress, Option<BufferSize>),

Call f for each dirty slot with (slot_index, buffer, offset, size) and mark them clean.

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impl Debug for VertexState

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fn fmt(&self, f: &mut Formatter<'_>) -> Result

Formats the value using the given formatter. Read more
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impl Default for VertexState

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fn default() -> VertexState

Returns the “default value” for a type. Read more

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