Structs§
- Command
Buffer 🔒Texture Memory Actions - Texture
Surface 🔒Discard - Surface that was discarded by
StoreOp::Discard
of a preceding renderpass. Any read access to this surface needs to be preceded by a texture initialization.
StoreOp::Discard
of a preceding renderpass.
Any read access to this surface needs to be preceded by a texture initialization.