fn set_vertex_buffer(
state: &mut State<'_, '_, '_, '_>,
cmd_enc: &Arc<CommandEncoder>,
slot: u32,
buffer: Arc<Buffer>,
offset: u64,
size: Option<BufferSize>,
) -> Result<(), RenderPassErrorInner>
fn set_vertex_buffer(
state: &mut State<'_, '_, '_, '_>,
cmd_enc: &Arc<CommandEncoder>,
slot: u32,
buffer: Arc<Buffer>,
offset: u64,
size: Option<BufferSize>,
) -> Result<(), RenderPassErrorInner>