wgpu::util::texture_blitter

Struct TextureBlitter

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pub struct TextureBlitter {
    pipeline: RenderPipeline,
    bind_group_layout: BindGroupLayout,
    sampler: Sampler,
}
Available on crate feature wgsl only.
Expand description

Texture Blitting (Copying) Utility

Use this if you want to just render/copy texture A to texture B where CommandEncoder::copy_texture_to_texture would not work because:

  • Textures are in incompatible formats.
  • Textures are of different sizes.
  • Your copy destination is the surface texture and does not have the COPY_DST usage.

Fields§

§pipeline: RenderPipeline§bind_group_layout: BindGroupLayout§sampler: Sampler

Implementations§

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impl TextureBlitter

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pub fn new(device: &Device, format: TextureFormat) -> Self

Returns a TextureBlitter with default settings.

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pub fn copy( &self, device: &Device, encoder: &mut CommandEncoder, source: &TextureView, target: &TextureView, )

Copies the data from the source TextureView to the target TextureView

§Arguments

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