wgpu::util

Struct TextureBlitterBuilder

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pub struct TextureBlitterBuilder<'a> {
    device: &'a Device,
    format: TextureFormat,
    sample_type: FilterMode,
    blend_state: Option<BlendState>,
}
Available on crate feature wgsl only.
Expand description

A builder for the TextureBlitter utility. If you want the default TextureBlitter use TextureBlitter::new instead.

Fields§

§device: &'a Device§format: TextureFormat§sample_type: FilterMode§blend_state: Option<BlendState>

Implementations§

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impl<'a> TextureBlitterBuilder<'a>

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pub fn new(device: &'a Device, format: TextureFormat) -> Self

Returns a new TextureBlitterBuilder

§Arguments
  • device - A Device
  • format - The TextureFormat of the texture that will be copied to. This has to have the RENDER_TARGET usage.
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pub fn sample_type(self, sample_type: FilterMode) -> Self

Sets the Sampler Filtering Mode

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pub fn blend_state(self, blend_state: BlendState) -> Self

Sets the BlendState that is used.

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pub fn build(self) -> TextureBlitter

Returns a new TextureBlitter with given settings.

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