pub struct StagingBelt {
chunk_size: BufferAddress,
active_chunks: Vec<Chunk>,
closed_chunks: Vec<Chunk>,
free_chunks: Vec<Chunk>,
sender: Exclusive<Sender<Chunk>>,
receiver: Exclusive<Receiver<Chunk>>,
}
Expand description
Efficiently performs many buffer writes by sharing and reusing temporary buffers.
Internally it uses a ring-buffer of staging buffers that are sub-allocated.
Its advantage over Queue::write_buffer_with()
is that the individual allocations
are cheaper; StagingBelt
is most useful when you are writing very many small pieces
of data. It can be understood as a sort of arena allocator.
Using a staging belt is slightly complicated, and generally goes as follows:
- Use
StagingBelt::write_buffer()
orStagingBelt::allocate()
to allocate buffer slices, then write your data to them. - Call
StagingBelt::finish()
. - Submit all command encoders that were used in step 1.
- Call
StagingBelt::recall()
.
Fields§
§chunk_size: BufferAddress
§active_chunks: Vec<Chunk>
Chunks into which we are accumulating data to be transferred.
closed_chunks: Vec<Chunk>
Chunks that have scheduled transfers already; they are unmapped and some command encoder has one or more commands with them as source.
free_chunks: Vec<Chunk>
Chunks that are back from the GPU and ready to be mapped for write and put
into active_chunks
.
sender: Exclusive<Sender<Chunk>>
When closed chunks are mapped again, the map callback sends them here.
receiver: Exclusive<Receiver<Chunk>>
Free chunks are received here to be put on self.free_chunks
.
Implementations§
source§impl StagingBelt
impl StagingBelt
sourcepub fn new(chunk_size: BufferAddress) -> Self
pub fn new(chunk_size: BufferAddress) -> Self
Create a new staging belt.
The chunk_size
is the unit of internal buffer allocation; writes will be
sub-allocated within each chunk. Therefore, for optimal use of memory, the
chunk size should be:
- larger than the largest single
StagingBelt::write_buffer()
operation; - 1-4 times less than the total amount of data uploaded per submission
(per
StagingBelt::finish()
); and - bigger is better, within these bounds.
sourcepub fn write_buffer(
&mut self,
encoder: &mut CommandEncoder,
target: &Buffer,
offset: BufferAddress,
size: BufferSize,
device: &Device,
) -> BufferViewMut<'_>
pub fn write_buffer( &mut self, encoder: &mut CommandEncoder, target: &Buffer, offset: BufferAddress, size: BufferSize, device: &Device, ) -> BufferViewMut<'_>
Allocate a staging belt slice of size
to be copied into the target
buffer
at the specified offset.
The upload will be placed into the provided command encoder. This encoder
must be submitted after StagingBelt::finish()
is called and before
StagingBelt::recall()
is called.
If the size
is greater than the size of any free internal buffer, a new buffer
will be allocated for it. Therefore, the chunk_size
passed to StagingBelt::new()
should ideally be larger than every such size.
sourcepub fn allocate(
&mut self,
size: BufferSize,
alignment: BufferSize,
device: &Device,
) -> BufferSlice<'_>
pub fn allocate( &mut self, size: BufferSize, alignment: BufferSize, device: &Device, ) -> BufferSlice<'_>
Allocate a staging belt slice with the given size
and alignment
and return it.
To use this slice, call BufferSlice::get_mapped_range_mut()
and write your data into
that BufferViewMut
.
(The view must be dropped before StagingBelt::finish()
is called.)
You can then record your own GPU commands to perform with the slice,
such as copying it to a texture or executing a compute shader that reads it (whereas
StagingBelt::write_buffer()
can only write to other buffers).
All commands involving this slice must be submitted after
StagingBelt::finish()
is called and before StagingBelt::recall()
is called.
If the size
is greater than the space available in any free internal buffer, a new buffer
will be allocated for it. Therefore, the chunk_size
passed to StagingBelt::new()
should ideally be larger than every such size.
The chosen slice will be positioned within the buffer at a multiple of alignment
,
which may be used to meet alignment requirements for the operation you wish to perform
with the slice. This does not necessarily affect the alignment of the BufferViewMut
.
sourcepub fn finish(&mut self)
pub fn finish(&mut self)
Prepare currently mapped buffers for use in a submission.
This must be called before the command encoder(s) provided to
StagingBelt::write_buffer()
are submitted.
At this point, all the partially used staging buffers are closed (cannot be used for
further writes) until after StagingBelt::recall()
is called and the GPU is done
copying the data from them.
sourcepub fn recall(&mut self)
pub fn recall(&mut self)
Recall all of the closed buffers back to be reused.
This must only be called after the command encoder(s) provided to
StagingBelt::write_buffer()
are submitted. Additional calls are harmless.
Not calling this as soon as possible may result in increased buffer memory usage.
sourcefn receive_chunks(&mut self)
fn receive_chunks(&mut self)
Move all chunks that the GPU is done with (and are now mapped again)
from self.receiver
to self.free_chunks
.