Struct wgpu_hal::gles::Device

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pub struct Device { /* private fields */ }
Available on gles only.

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impl Device

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pub fn context(&self) -> &AdapterContext

Available on neither Windows nor webgl.

Returns the underlying EGL context.

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impl Device

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pub unsafe fn texture_from_raw( &self, name: NonZeroU32, desc: &TextureDescriptor<'_>, drop_guard: Option<DropGuard> ) -> Texture

Available on native or Emscripten only.
Safety
  • name must be created respecting desc
  • name must be a texture
  • If drop_guard is None, wgpu-hal will take ownership of the texture. If drop_guard is Some, the texture must be valid until the drop implementation of the drop guard is called.
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pub unsafe fn texture_from_raw_renderbuffer( &self, name: NonZeroU32, desc: &TextureDescriptor<'_>, drop_guard: Option<DropGuard> ) -> Texture

Available on native or Emscripten only.
Safety
  • name must be created respecting desc
  • name must be a renderbuffer
  • If drop_guard is None, wgpu-hal will take ownership of the renderbuffer. If drop_guard is Some, the renderbuffer must be valid until the drop implementation of the drop guard is called.

Trait Implementations§

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impl Device for Device

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type A = Api

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unsafe fn exit(self, queue: Queue)

Exit connection to this logical device.
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unsafe fn create_buffer( &self, desc: &BufferDescriptor<'_> ) -> Result<Buffer, DeviceError>

Creates a new buffer. Read more
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unsafe fn destroy_buffer(&self, buffer: Buffer)

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unsafe fn map_buffer( &self, buffer: &Buffer, range: MemoryRange ) -> Result<BufferMapping, DeviceError>

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unsafe fn unmap_buffer(&self, buffer: &Buffer) -> Result<(), DeviceError>

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unsafe fn flush_mapped_ranges<I>(&self, buffer: &Buffer, ranges: I)
where I: Iterator<Item = MemoryRange>,

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unsafe fn invalidate_mapped_ranges<I>(&self, _buffer: &Buffer, _ranges: I)

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unsafe fn create_texture( &self, desc: &TextureDescriptor<'_> ) -> Result<Texture, DeviceError>

Creates a new texture. Read more
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unsafe fn destroy_texture(&self, texture: Texture)

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unsafe fn create_texture_view( &self, texture: &Texture, desc: &TextureViewDescriptor<'_> ) -> Result<TextureView, DeviceError>

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unsafe fn destroy_texture_view(&self, _view: TextureView)

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unsafe fn create_sampler( &self, desc: &SamplerDescriptor<'_> ) -> Result<Sampler, DeviceError>

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unsafe fn destroy_sampler(&self, sampler: Sampler)

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unsafe fn create_command_encoder( &self, _desc: &CommandEncoderDescriptor<'_, Api> ) -> Result<CommandEncoder, DeviceError>

Create a fresh CommandEncoder. Read more
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unsafe fn destroy_command_encoder(&self, _encoder: CommandEncoder)

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unsafe fn create_bind_group_layout( &self, desc: &BindGroupLayoutDescriptor<'_> ) -> Result<BindGroupLayout, DeviceError>

Creates a bind group layout.
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unsafe fn destroy_bind_group_layout(&self, _bg_layout: BindGroupLayout)

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unsafe fn create_pipeline_layout( &self, desc: &PipelineLayoutDescriptor<'_, Api> ) -> Result<PipelineLayout, DeviceError>

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unsafe fn destroy_pipeline_layout(&self, _pipeline_layout: PipelineLayout)

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unsafe fn create_bind_group( &self, desc: &BindGroupDescriptor<'_, Api> ) -> Result<BindGroup, DeviceError>

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unsafe fn destroy_bind_group(&self, _group: BindGroup)

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unsafe fn create_shader_module( &self, desc: &ShaderModuleDescriptor<'_>, shader: ShaderInput<'_> ) -> Result<ShaderModule, ShaderError>

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unsafe fn destroy_shader_module(&self, _module: ShaderModule)

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unsafe fn create_render_pipeline( &self, desc: &RenderPipelineDescriptor<'_, Api> ) -> Result<RenderPipeline, PipelineError>

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unsafe fn destroy_render_pipeline(&self, pipeline: RenderPipeline)

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unsafe fn create_compute_pipeline( &self, desc: &ComputePipelineDescriptor<'_, Api> ) -> Result<ComputePipeline, PipelineError>

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unsafe fn destroy_compute_pipeline(&self, pipeline: ComputePipeline)

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unsafe fn create_query_set( &self, desc: &QuerySetDescriptor<Label<'_>> ) -> Result<QuerySet, DeviceError>

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unsafe fn destroy_query_set(&self, set: QuerySet)

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unsafe fn create_fence(&self) -> Result<Fence, DeviceError>

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unsafe fn destroy_fence(&self, fence: Fence)

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unsafe fn get_fence_value( &self, fence: &Fence ) -> Result<FenceValue, DeviceError>

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unsafe fn wait( &self, fence: &Fence, wait_value: FenceValue, timeout_ms: u32 ) -> Result<bool, DeviceError>

Calling wait with a lower value than the current fence value will immediately return.
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unsafe fn start_capture(&self) -> bool

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unsafe fn stop_capture(&self)

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unsafe fn create_acceleration_structure( &self, _desc: &AccelerationStructureDescriptor<'_> ) -> Result<(), DeviceError>

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unsafe fn get_acceleration_structure_build_sizes<'a>( &self, _desc: &GetAccelerationStructureBuildSizesDescriptor<'a, Api> ) -> AccelerationStructureBuildSizes

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unsafe fn get_acceleration_structure_device_address( &self, _acceleration_structure: &() ) -> BufferAddress

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unsafe fn destroy_acceleration_structure(&self, _acceleration_structure: ())

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impl Send for Device

Available on send_sync only.
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impl Sync for Device

Available on send_sync only.

Auto Trait Implementations§

Blanket Implementations§

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impl<T> Any for T
where T: 'static + ?Sized,

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fn type_id(&self) -> TypeId

Gets the TypeId of self. Read more
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impl<T> Borrow<T> for T
where T: ?Sized,

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fn borrow(&self) -> &T

Immutably borrows from an owned value. Read more
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impl<T> BorrowMut<T> for T
where T: ?Sized,

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fn borrow_mut(&mut self) -> &mut T

Mutably borrows from an owned value. Read more
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impl<T> Downcast<T> for T

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fn downcast(&self) -> &T

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impl<T> From<T> for T

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fn from(t: T) -> T

Returns the argument unchanged.

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impl<T, U> Into<U> for T
where U: From<T>,

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fn into(self) -> U

Calls U::from(self).

That is, this conversion is whatever the implementation of From<T> for U chooses to do.

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impl<T, U> TryFrom<U> for T
where U: Into<T>,

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type Error = Infallible

The type returned in the event of a conversion error.
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Performs the conversion.
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impl<T, U> TryInto<U> for T
where U: TryFrom<T>,

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type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.
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Performs the conversion.
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impl<T> Upcast<T> for T

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fn upcast(&self) -> Option<&T>

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impl<T> WasmNotSend for T
where T: Send,

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where T: WasmNotSend + WasmNotSync,

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impl<T> WasmNotSync for T
where T: Sync,