pub struct Device { /* private fields */ }
Available on
gles
only.Implementations§
source§impl Device
impl Device
sourcepub fn context(&self) -> &AdapterContext
Available on neither Windows nor webgl
.
pub fn context(&self) -> &AdapterContext
webgl
.Returns the underlying EGL context.
source§impl Device
impl Device
sourcepub unsafe fn texture_from_raw(
&self,
name: NonZeroU32,
desc: &TextureDescriptor<'_>,
drop_callback: Option<DropCallback>
) -> Texture
Available on native
or Emscripten
only.
pub unsafe fn texture_from_raw( &self, name: NonZeroU32, desc: &TextureDescriptor<'_>, drop_callback: Option<DropCallback> ) -> Texture
native
or Emscripten
only.sourcepub unsafe fn texture_from_raw_renderbuffer(
&self,
name: NonZeroU32,
desc: &TextureDescriptor<'_>,
drop_callback: Option<DropCallback>
) -> Texture
Available on native
or Emscripten
only.
pub unsafe fn texture_from_raw_renderbuffer( &self, name: NonZeroU32, desc: &TextureDescriptor<'_>, drop_callback: Option<DropCallback> ) -> Texture
native
or Emscripten
only.Trait Implementations§
source§impl Device for Device
impl Device for Device
type A = Api
source§unsafe fn create_buffer(
&self,
desc: &BufferDescriptor<'_>
) -> Result<Buffer, DeviceError>
unsafe fn create_buffer( &self, desc: &BufferDescriptor<'_> ) -> Result<Buffer, DeviceError>
Creates a new buffer. Read more
source§unsafe fn destroy_buffer(&self, buffer: Buffer)
unsafe fn destroy_buffer(&self, buffer: Buffer)
Free
buffer
and any GPU resources it owns. Read moresource§unsafe fn add_raw_buffer(&self, _buffer: &Buffer)
unsafe fn add_raw_buffer(&self, _buffer: &Buffer)
A hook for when a wgpu-core buffer is created from a raw wgpu-hal buffer.
source§unsafe fn map_buffer(
&self,
buffer: &Buffer,
range: MemoryRange
) -> Result<BufferMapping, DeviceError>
unsafe fn map_buffer( &self, buffer: &Buffer, range: MemoryRange ) -> Result<BufferMapping, DeviceError>
Return a pointer to CPU memory mapping the contents of
buffer
. Read moresource§unsafe fn unmap_buffer(&self, buffer: &Buffer)
unsafe fn unmap_buffer(&self, buffer: &Buffer)
Remove the mapping established by the last call to
Device::map_buffer
. Read moresource§unsafe fn flush_mapped_ranges<I>(&self, buffer: &Buffer, ranges: I)where
I: Iterator<Item = MemoryRange>,
unsafe fn flush_mapped_ranges<I>(&self, buffer: &Buffer, ranges: I)where
I: Iterator<Item = MemoryRange>,
Indicate that CPU writes to mapped buffer memory should be made visible to the GPU. Read more
source§unsafe fn invalidate_mapped_ranges<I>(&self, _buffer: &Buffer, _ranges: I)
unsafe fn invalidate_mapped_ranges<I>(&self, _buffer: &Buffer, _ranges: I)
Indicate that GPU writes to mapped buffer memory should be made visible to the CPU. Read more
source§unsafe fn create_texture(
&self,
desc: &TextureDescriptor<'_>
) -> Result<Texture, DeviceError>
unsafe fn create_texture( &self, desc: &TextureDescriptor<'_> ) -> Result<Texture, DeviceError>
Creates a new texture. Read more
unsafe fn destroy_texture(&self, texture: Texture)
source§unsafe fn add_raw_texture(&self, _texture: &Texture)
unsafe fn add_raw_texture(&self, _texture: &Texture)
A hook for when a wgpu-core texture is created from a raw wgpu-hal texture.
unsafe fn create_texture_view( &self, texture: &Texture, desc: &TextureViewDescriptor<'_> ) -> Result<TextureView, DeviceError>
unsafe fn destroy_texture_view(&self, _view: TextureView)
unsafe fn create_sampler( &self, desc: &SamplerDescriptor<'_> ) -> Result<Sampler, DeviceError>
unsafe fn destroy_sampler(&self, sampler: Sampler)
source§unsafe fn create_command_encoder(
&self,
_desc: &CommandEncoderDescriptor<'_, Queue>
) -> Result<CommandEncoder, DeviceError>
unsafe fn create_command_encoder( &self, _desc: &CommandEncoderDescriptor<'_, Queue> ) -> Result<CommandEncoder, DeviceError>
Create a fresh
CommandEncoder
. Read moresource§unsafe fn create_bind_group_layout(
&self,
desc: &BindGroupLayoutDescriptor<'_>
) -> Result<BindGroupLayout, DeviceError>
unsafe fn create_bind_group_layout( &self, desc: &BindGroupLayoutDescriptor<'_> ) -> Result<BindGroupLayout, DeviceError>
Creates a bind group layout.
unsafe fn destroy_bind_group_layout(&self, _bg_layout: BindGroupLayout)
unsafe fn create_pipeline_layout( &self, desc: &PipelineLayoutDescriptor<'_, BindGroupLayout> ) -> Result<PipelineLayout, DeviceError>
unsafe fn destroy_pipeline_layout(&self, _pipeline_layout: PipelineLayout)
unsafe fn create_bind_group( &self, desc: &BindGroupDescriptor<'_, BindGroupLayout, Buffer, Sampler, TextureView, AccelerationStructure> ) -> Result<BindGroup, DeviceError>
unsafe fn destroy_bind_group(&self, _group: BindGroup)
unsafe fn create_shader_module( &self, desc: &ShaderModuleDescriptor<'_>, shader: ShaderInput<'_> ) -> Result<ShaderModule, ShaderError>
unsafe fn destroy_shader_module(&self, _module: ShaderModule)
unsafe fn create_render_pipeline( &self, desc: &RenderPipelineDescriptor<'_, PipelineLayout, ShaderModule, PipelineCache> ) -> Result<RenderPipeline, PipelineError>
unsafe fn destroy_render_pipeline(&self, pipeline: RenderPipeline)
unsafe fn create_compute_pipeline( &self, desc: &ComputePipelineDescriptor<'_, PipelineLayout, ShaderModule, PipelineCache> ) -> Result<ComputePipeline, PipelineError>
unsafe fn destroy_compute_pipeline(&self, pipeline: ComputePipeline)
unsafe fn create_pipeline_cache( &self, _: &PipelineCacheDescriptor<'_> ) -> Result<PipelineCache, PipelineCacheError>
unsafe fn destroy_pipeline_cache(&self, _: PipelineCache)
unsafe fn create_query_set( &self, desc: &QuerySetDescriptor<Label<'_>> ) -> Result<QuerySet, DeviceError>
unsafe fn destroy_query_set(&self, set: QuerySet)
unsafe fn create_fence(&self) -> Result<Fence, DeviceError>
unsafe fn destroy_fence(&self, fence: Fence)
unsafe fn get_fence_value( &self, fence: &Fence ) -> Result<FenceValue, DeviceError>
source§unsafe fn wait(
&self,
fence: &Fence,
wait_value: FenceValue,
timeout_ms: u32
) -> Result<bool, DeviceError>
unsafe fn wait( &self, fence: &Fence, wait_value: FenceValue, timeout_ms: u32 ) -> Result<bool, DeviceError>
unsafe fn start_capture(&self) -> bool
unsafe fn stop_capture(&self)
unsafe fn create_acceleration_structure( &self, _desc: &AccelerationStructureDescriptor<'_> ) -> Result<AccelerationStructure, DeviceError>
unsafe fn get_acceleration_structure_build_sizes<'a>( &self, _desc: &GetAccelerationStructureBuildSizesDescriptor<'a, Buffer> ) -> AccelerationStructureBuildSizes
unsafe fn get_acceleration_structure_device_address( &self, _acceleration_structure: &AccelerationStructure ) -> BufferAddress
unsafe fn destroy_acceleration_structure( &self, _acceleration_structure: AccelerationStructure )
fn tlas_instance_to_bytes(&self, _instance: TlasInstance) -> Vec<u8>
fn get_internal_counters(&self) -> HalCounters
fn pipeline_cache_validation_key(&self) -> Option<[u8; 16]>
unsafe fn pipeline_cache_get_data( &self, cache: &<Self::A as Api>::PipelineCache ) -> Option<Vec<u8>>
fn generate_allocator_report(&self) -> Option<AllocatorReport>
source§impl DynResource for Device
impl DynResource for Device
impl Send for Device
Available on
send_sync
only.impl Sync for Device
Available on
send_sync
only.Auto Trait Implementations§
Blanket Implementations§
source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more