pub enum ShaderInput<'a> {
Naga(NagaShader),
MetalLib {
file: &'a [u8],
num_workgroups: (u32, u32, u32),
},
Msl {
shader: &'a str,
num_workgroups: (u32, u32, u32),
},
SpirV(&'a [u32]),
Dxil {
shader: &'a [u8],
num_workgroups: (u32, u32, u32),
},
Hlsl {
shader: &'a str,
num_workgroups: (u32, u32, u32),
},
Glsl {
shader: &'a str,
num_workgroups: (u32, u32, u32),
},
}Expand description
Shader input.
Variants§
Auto Trait Implementations§
impl<'a> Freeze for ShaderInput<'a>
impl<'a> RefUnwindSafe for ShaderInput<'a>
impl<'a> Send for ShaderInput<'a>
impl<'a> Sync for ShaderInput<'a>
impl<'a> Unpin for ShaderInput<'a>
impl<'a> UnwindSafe for ShaderInput<'a>
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
Source§impl<T> IntoEither for T
impl<T> IntoEither for T
Source§fn into_either(self, into_left: bool) -> Either<Self, Self>
fn into_either(self, into_left: bool) -> Either<Self, Self>
Converts
self into a Left variant of Either<Self, Self>
if into_left is true.
Converts self into a Right variant of Either<Self, Self>
otherwise. Read moreSource§fn into_either_with<F>(self, into_left: F) -> Either<Self, Self>
fn into_either_with<F>(self, into_left: F) -> Either<Self, Self>
Converts
self into a Left variant of Either<Self, Self>
if into_left(&self) returns true.
Converts self into a Right variant of Either<Self, Self>
otherwise. Read more