pub struct RenderPipeline {
inner: Arc<PipelineInner>,
primitive: PrimitiveState,
vertex_buffers: Box<[VertexBufferDesc]>,
vertex_attributes: Box<[AttributeDesc]>,
color_targets: Box<[ColorTargetDesc]>,
depth: Option<DepthState>,
depth_bias: DepthBiasState,
stencil: Option<StencilState>,
alpha_to_coverage_enabled: bool,
}
Available on
gles
only.Fields§
§inner: Arc<PipelineInner>
§primitive: PrimitiveState
§vertex_buffers: Box<[VertexBufferDesc]>
§vertex_attributes: Box<[AttributeDesc]>
§color_targets: Box<[ColorTargetDesc]>
§depth: Option<DepthState>
§depth_bias: DepthBiasState
§stencil: Option<StencilState>
§alpha_to_coverage_enabled: bool
Trait Implementations§
source§impl Debug for RenderPipeline
impl Debug for RenderPipeline
source§impl DynResource for RenderPipeline
impl DynResource for RenderPipeline
impl DynRenderPipeline for RenderPipeline
impl Send for RenderPipeline
Available on
send_sync
only.impl Sync for RenderPipeline
Available on
send_sync
only.Auto Trait Implementations§
impl Freeze for RenderPipeline
impl RefUnwindSafe for RenderPipeline
impl Unpin for RenderPipeline
impl UnwindSafe for RenderPipeline
Blanket Implementations§
source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more