pub trait DynCommandEncoder: DynResource + Debug {
Show 43 methods // Required methods unsafe fn begin_encoding( &mut self, label: Label<'_> ) -> Result<(), DeviceError>; unsafe fn discard_encoding(&mut self); unsafe fn end_encoding( &mut self ) -> Result<Box<dyn DynCommandBuffer>, DeviceError>; unsafe fn reset_all( &mut self, command_buffers: Vec<Box<dyn DynCommandBuffer>> ); unsafe fn transition_buffers( &mut self, barriers: &[BufferBarrier<'_, dyn DynBuffer>] ); unsafe fn transition_textures( &mut self, barriers: &[TextureBarrier<'_, dyn DynTexture>] ); unsafe fn clear_buffer( &mut self, buffer: &dyn DynBuffer, range: MemoryRange ); unsafe fn copy_buffer_to_buffer( &mut self, src: &dyn DynBuffer, dst: &dyn DynBuffer, regions: &[BufferCopy] ); unsafe fn copy_texture_to_texture( &mut self, src: &dyn DynTexture, src_usage: TextureUses, dst: &dyn DynTexture, regions: &[TextureCopy] ); unsafe fn copy_buffer_to_texture( &mut self, src: &dyn DynBuffer, dst: &dyn DynTexture, regions: &[BufferTextureCopy] ); unsafe fn copy_texture_to_buffer( &mut self, src: &dyn DynTexture, src_usage: TextureUses, dst: &dyn DynBuffer, regions: &[BufferTextureCopy] ); unsafe fn set_bind_group( &mut self, layout: &dyn DynPipelineLayout, index: u32, group: Option<&dyn DynBindGroup>, dynamic_offsets: &[DynamicOffset] ); unsafe fn set_push_constants( &mut self, layout: &dyn DynPipelineLayout, stages: ShaderStages, offset_bytes: u32, data: &[u32] ); unsafe fn insert_debug_marker(&mut self, label: &str); unsafe fn begin_debug_marker(&mut self, group_label: &str); unsafe fn end_debug_marker(&mut self); unsafe fn begin_query(&mut self, set: &dyn DynQuerySet, index: u32); unsafe fn end_query(&mut self, set: &dyn DynQuerySet, index: u32); unsafe fn write_timestamp(&mut self, set: &dyn DynQuerySet, index: u32); unsafe fn reset_queries(&mut self, set: &dyn DynQuerySet, range: Range<u32>); unsafe fn copy_query_results( &mut self, set: &dyn DynQuerySet, range: Range<u32>, buffer: &dyn DynBuffer, offset: BufferAddress, stride: BufferSize ); unsafe fn begin_render_pass( &mut self, desc: &RenderPassDescriptor<'_, dyn DynQuerySet, dyn DynTextureView> ); unsafe fn end_render_pass(&mut self); unsafe fn set_render_pipeline(&mut self, pipeline: &dyn DynRenderPipeline); unsafe fn set_index_buffer<'a>( &mut self, binding: BufferBinding<'a, dyn DynBuffer>, format: IndexFormat ); unsafe fn set_vertex_buffer<'a>( &mut self, index: u32, binding: BufferBinding<'a, dyn DynBuffer> ); unsafe fn set_viewport(&mut self, rect: &Rect<f32>, depth_range: Range<f32>); unsafe fn set_scissor_rect(&mut self, rect: &Rect<u32>); unsafe fn set_stencil_reference(&mut self, value: u32); unsafe fn set_blend_constants(&mut self, color: &[f32; 4]); unsafe fn draw( &mut self, first_vertex: u32, vertex_count: u32, first_instance: u32, instance_count: u32 ); unsafe fn draw_indexed( &mut self, first_index: u32, index_count: u32, base_vertex: i32, first_instance: u32, instance_count: u32 ); unsafe fn draw_indirect( &mut self, buffer: &dyn DynBuffer, offset: BufferAddress, draw_count: u32 ); unsafe fn draw_indexed_indirect( &mut self, buffer: &dyn DynBuffer, offset: BufferAddress, draw_count: u32 ); unsafe fn draw_indirect_count( &mut self, buffer: &dyn DynBuffer, offset: BufferAddress, count_buffer: &dyn DynBuffer, count_offset: BufferAddress, max_count: u32 ); unsafe fn draw_indexed_indirect_count( &mut self, buffer: &dyn DynBuffer, offset: BufferAddress, count_buffer: &dyn DynBuffer, count_offset: BufferAddress, max_count: u32 ); unsafe fn begin_compute_pass( &mut self, desc: &ComputePassDescriptor<'_, dyn DynQuerySet> ); unsafe fn end_compute_pass(&mut self); unsafe fn set_compute_pipeline(&mut self, pipeline: &dyn DynComputePipeline); unsafe fn dispatch(&mut self, count: [u32; 3]); unsafe fn dispatch_indirect( &mut self, buffer: &dyn DynBuffer, offset: BufferAddress ); unsafe fn build_acceleration_structures<'a>( &mut self, descriptors: &'a [BuildAccelerationStructureDescriptor<'a, dyn DynBuffer, dyn DynAccelerationStructure>] ); unsafe fn place_acceleration_structure_barrier( &mut self, barrier: AccelerationStructureBarrier );
}

Required Methods§

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unsafe fn begin_encoding(&mut self, label: Label<'_>) -> Result<(), DeviceError>

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unsafe fn discard_encoding(&mut self)

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unsafe fn end_encoding( &mut self ) -> Result<Box<dyn DynCommandBuffer>, DeviceError>

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unsafe fn reset_all(&mut self, command_buffers: Vec<Box<dyn DynCommandBuffer>>)

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unsafe fn transition_buffers( &mut self, barriers: &[BufferBarrier<'_, dyn DynBuffer>] )

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unsafe fn transition_textures( &mut self, barriers: &[TextureBarrier<'_, dyn DynTexture>] )

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unsafe fn clear_buffer(&mut self, buffer: &dyn DynBuffer, range: MemoryRange)

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unsafe fn copy_buffer_to_buffer( &mut self, src: &dyn DynBuffer, dst: &dyn DynBuffer, regions: &[BufferCopy] )

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unsafe fn copy_texture_to_texture( &mut self, src: &dyn DynTexture, src_usage: TextureUses, dst: &dyn DynTexture, regions: &[TextureCopy] )

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unsafe fn copy_buffer_to_texture( &mut self, src: &dyn DynBuffer, dst: &dyn DynTexture, regions: &[BufferTextureCopy] )

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unsafe fn copy_texture_to_buffer( &mut self, src: &dyn DynTexture, src_usage: TextureUses, dst: &dyn DynBuffer, regions: &[BufferTextureCopy] )

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unsafe fn set_bind_group( &mut self, layout: &dyn DynPipelineLayout, index: u32, group: Option<&dyn DynBindGroup>, dynamic_offsets: &[DynamicOffset] )

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unsafe fn set_push_constants( &mut self, layout: &dyn DynPipelineLayout, stages: ShaderStages, offset_bytes: u32, data: &[u32] )

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unsafe fn insert_debug_marker(&mut self, label: &str)

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unsafe fn begin_debug_marker(&mut self, group_label: &str)

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unsafe fn end_debug_marker(&mut self)

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unsafe fn begin_query(&mut self, set: &dyn DynQuerySet, index: u32)

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unsafe fn end_query(&mut self, set: &dyn DynQuerySet, index: u32)

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unsafe fn write_timestamp(&mut self, set: &dyn DynQuerySet, index: u32)

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unsafe fn reset_queries(&mut self, set: &dyn DynQuerySet, range: Range<u32>)

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unsafe fn copy_query_results( &mut self, set: &dyn DynQuerySet, range: Range<u32>, buffer: &dyn DynBuffer, offset: BufferAddress, stride: BufferSize )

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unsafe fn begin_render_pass( &mut self, desc: &RenderPassDescriptor<'_, dyn DynQuerySet, dyn DynTextureView> )

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unsafe fn end_render_pass(&mut self)

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unsafe fn set_render_pipeline(&mut self, pipeline: &dyn DynRenderPipeline)

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unsafe fn set_index_buffer<'a>( &mut self, binding: BufferBinding<'a, dyn DynBuffer>, format: IndexFormat )

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unsafe fn set_vertex_buffer<'a>( &mut self, index: u32, binding: BufferBinding<'a, dyn DynBuffer> )

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unsafe fn set_viewport(&mut self, rect: &Rect<f32>, depth_range: Range<f32>)

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unsafe fn set_scissor_rect(&mut self, rect: &Rect<u32>)

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unsafe fn set_stencil_reference(&mut self, value: u32)

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unsafe fn set_blend_constants(&mut self, color: &[f32; 4])

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unsafe fn draw( &mut self, first_vertex: u32, vertex_count: u32, first_instance: u32, instance_count: u32 )

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unsafe fn draw_indexed( &mut self, first_index: u32, index_count: u32, base_vertex: i32, first_instance: u32, instance_count: u32 )

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unsafe fn draw_indirect( &mut self, buffer: &dyn DynBuffer, offset: BufferAddress, draw_count: u32 )

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unsafe fn draw_indexed_indirect( &mut self, buffer: &dyn DynBuffer, offset: BufferAddress, draw_count: u32 )

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unsafe fn draw_indirect_count( &mut self, buffer: &dyn DynBuffer, offset: BufferAddress, count_buffer: &dyn DynBuffer, count_offset: BufferAddress, max_count: u32 )

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unsafe fn draw_indexed_indirect_count( &mut self, buffer: &dyn DynBuffer, offset: BufferAddress, count_buffer: &dyn DynBuffer, count_offset: BufferAddress, max_count: u32 )

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unsafe fn begin_compute_pass( &mut self, desc: &ComputePassDescriptor<'_, dyn DynQuerySet> )

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unsafe fn end_compute_pass(&mut self)

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unsafe fn set_compute_pipeline(&mut self, pipeline: &dyn DynComputePipeline)

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unsafe fn dispatch(&mut self, count: [u32; 3])

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unsafe fn dispatch_indirect( &mut self, buffer: &dyn DynBuffer, offset: BufferAddress )

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unsafe fn build_acceleration_structures<'a>( &mut self, descriptors: &'a [BuildAccelerationStructureDescriptor<'a, dyn DynBuffer, dyn DynAccelerationStructure>] )

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unsafe fn place_acceleration_structure_barrier( &mut self, barrier: AccelerationStructureBarrier )

Implementors§