pub struct HexWaterMesh {
pub vertices: HashMap<(isize, isize), [i16; 2]>,
half_size: isize,
}
Expand description
Water mesh which contains vertex data for the water mesh.
It stores the values multiplied and rounded to the nearest whole number to be more efficient with space when sending large meshes to the GPU.
Fields§
§vertices: HashMap<(isize, isize), [i16; 2]>
§half_size: isize
Implementations§
Source§impl HexWaterMesh
impl HexWaterMesh
pub fn generate(radius: f32) -> Self
Sourcepub fn generate_points(&self) -> Vec<WaterVertexAttributes>
pub fn generate_points(&self) -> Vec<WaterVertexAttributes>
Generates the points required to render the mesh.
Auto Trait Implementations§
impl Freeze for HexWaterMesh
impl RefUnwindSafe for HexWaterMesh
impl Send for HexWaterMesh
impl Sync for HexWaterMesh
impl Unpin for HexWaterMesh
impl UnwindSafe for HexWaterMesh
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