#[repr(C)]struct MetadataEntry {
src_offset: u32,
dst_offset: u32,
vertex_or_index_limit: u32,
instance_limit: u32,
}Expand description
This must match the MetadataEntry struct used by the shader.
Fields§
§src_offset: u32§dst_offset: u32§vertex_or_index_limit: u32§instance_limit: u32Implementations§
Auto Trait Implementations§
impl Freeze for MetadataEntry
impl RefUnwindSafe for MetadataEntry
impl Send for MetadataEntry
impl Sync for MetadataEntry
impl Unpin for MetadataEntry
impl UnwindSafe for MetadataEntry
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more