const BUFFER_SIZE: BufferSize;Expand description
Note: This needs to be under:
default max_compute_workgroups_per_dimension * size_of::wgt::DrawIndirectArgs() * workgroup_size used by the shader
= (2^16 - 1) * 2^4 * 2^6
It is currently set to:
= (2^16 - 1) * 2^4
This is enough space for:
- 65535 [
wgt::DrawIndirectArgs] /MetadataEntry - 52428 [
wgt::DrawIndexedIndirectArgs]