#[repr(C)]pub struct TerrainVertexAttributes {
position: [f32; 3],
normal: [f32; 3],
colour: [u8; 4],
}
Fields§
§position: [f32; 3]
§normal: [f32; 3]
§colour: [u8; 4]
Trait Implementations§
Source§impl Clone for TerrainVertexAttributes
impl Clone for TerrainVertexAttributes
Source§fn clone(&self) -> TerrainVertexAttributes
fn clone(&self) -> TerrainVertexAttributes
Returns a copy of the value. Read more
1.0.0 · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source
. Read moreSource§impl Debug for TerrainVertexAttributes
impl Debug for TerrainVertexAttributes
Source§impl PartialEq for TerrainVertexAttributes
impl PartialEq for TerrainVertexAttributes
impl Copy for TerrainVertexAttributes
impl Pod for TerrainVertexAttributes
impl StructuralPartialEq for TerrainVertexAttributes
Auto Trait Implementations§
impl Freeze for TerrainVertexAttributes
impl RefUnwindSafe for TerrainVertexAttributes
impl Send for TerrainVertexAttributes
impl Sync for TerrainVertexAttributes
impl Unpin for TerrainVertexAttributes
impl UnwindSafe for TerrainVertexAttributes
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
§impl<T> CheckedBitPattern for Twhere
T: AnyBitPattern,
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T: AnyBitPattern,
§type Bits = T
type Bits = T
Self
must have the same layout as the specified Bits
except for
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.§fn is_valid_bit_pattern(_bits: &T) -> bool
fn is_valid_bit_pattern(_bits: &T) -> bool
If this function returns true, then it must be valid to reinterpret
bits
as &Self
.Source§impl<T> CloneToUninit for Twhere
T: Clone,
impl<T> CloneToUninit for Twhere
T: Clone,
§impl<T> Downcast for Twhere
T: Any,
impl<T> Downcast for Twhere
T: Any,
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