#[repr(C)]struct Uniforms {
view_inverse: Mat4,
proj_inverse: Mat4,
}
Fields§
§view_inverse: Mat4
§proj_inverse: Mat4
Trait Implementations§
Auto Trait Implementations§
impl Freeze for Uniforms
impl RefUnwindSafe for Uniforms
impl Send for Uniforms
impl Sync for Uniforms
impl Unpin for Uniforms
impl UnwindSafe for Uniforms
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§impl<T> CheckedBitPattern for Twhere
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§type Bits = T
type Bits = T
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except for
the possible invalid bit patterns being checked during
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.§fn is_valid_bit_pattern(_bits: &T) -> bool
fn is_valid_bit_pattern(_bits: &T) -> bool
If this function returns true, then it must be valid to reinterpret
bits
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