#[repr(C)]pub struct SurfaceOutput<T = TextureId> {
pub status: SurfaceStatus,
pub texture: Option<T>,
}
Fields§
§status: SurfaceStatus
§texture: Option<T>
Trait Implementations§
Auto Trait Implementations§
impl<T> Freeze for SurfaceOutput<T>where
T: Freeze,
impl<T> RefUnwindSafe for SurfaceOutput<T>where
T: RefUnwindSafe,
impl<T> Send for SurfaceOutput<T>where
T: Send,
impl<T> Sync for SurfaceOutput<T>where
T: Sync,
impl<T> Unpin for SurfaceOutput<T>where
T: Unpin,
impl<T> UnwindSafe for SurfaceOutput<T>where
T: UnwindSafe,
Blanket Implementations§
source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more