pub enum ShaderModuleState {
NagaModule {
shader: NagaShader,
runtime_checks: ShaderRuntimeChecks,
},
Passthrough {
raw: Box<dyn DynShaderModule>,
interface: PassthroughInterface,
},
}Variants§
NagaModule
A Naga module, from which we generate a wgpu_hal shader module
for each pipeline stage that uses it.
Passthrough
Trait Implementations§
Auto Trait Implementations§
impl Freeze for ShaderModuleState
impl !RefUnwindSafe for ShaderModuleState
impl Send for ShaderModuleState
impl Sync for ShaderModuleState
impl Unpin for ShaderModuleState
impl UnsafeUnpin for ShaderModuleState
impl !UnwindSafe for ShaderModuleState
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
Source§impl<T> IntoEither for T
impl<T> IntoEither for T
Source§fn into_either(self, into_left: bool) -> Either<Self, Self>
fn into_either(self, into_left: bool) -> Either<Self, Self>
Converts
self into a Left variant of Either<Self, Self>
if into_left is true.
Converts self into a Right variant of Either<Self, Self>
otherwise. Read moreSource§fn into_either_with<F>(self, into_left: F) -> Either<Self, Self>
fn into_either_with<F>(self, into_left: F) -> Either<Self, Self>
Converts
self into a Left variant of Either<Self, Self>
if into_left(&self) returns true.
Converts self into a Right variant of Either<Self, Self>
otherwise. Read more