wgpu_
examples
24.0.0
In wgpu_
examples::
water
Modules
point_gen
Structs
Example
Matrices
TerrainUniforms
Uniforms
WaterUniforms
Constants
CAMERA
SIZE
Functions
main
wgpu_examples
::
water
Constant
CAMERA
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Summary
Source
const CAMERA:
Vec3
;
Expand description
Location of the camera. Location of light is in terrain/water shaders.