wgpu_examples::uniform_values

Struct AppState

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struct AppState {
    pub cursor_pos: Vec2,
    pub zoom: f32,
    pub max_iterations: u32,
}

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§cursor_pos: Vec2§zoom: f32§max_iterations: u32

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impl AppState

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fn as_wgsl_bytes(&self) -> Result<Vec<u8>>

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fn translate_view(&mut self, increments: i32, axis: usize)

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fn zoom(&mut self, amount: f32)

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impl CreateFrom for AppState
where Self: ShaderType<ExtraMetadata = StructMetadata<3usize>>, for<'__> Vec2: CreateFrom, for<'__> f32: CreateFrom, for<'__> u32: CreateFrom,

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fn create_from<B: BufferRef>(reader: &mut Reader<B>) -> Self

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impl Debug for AppState

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fn fmt(&self, f: &mut Formatter<'_>) -> Result

Formats the value using the given formatter. Read more
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impl Default for AppState

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fn default() -> Self

Returns the “default value” for a type. Read more
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impl ReadFrom for AppState
where Self: ShaderType<ExtraMetadata = StructMetadata<3usize>>, for<'__> Vec2: ReadFrom, for<'__> f32: ReadFrom, for<'__> u32: ReadFrom,

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fn read_from<B: BufferRef>(&mut self, reader: &mut Reader<B>)

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impl ShaderSize for AppState
where Vec2: ShaderSize, f32: ShaderSize, u32: ShaderSize,

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const SHADER_SIZE: NonZero<u64> = _

Represents WGSL Size (equivalent to [ShaderType::min_size])
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impl ShaderType for AppState
where Vec2: ShaderType + ShaderSize, f32: ShaderType + ShaderSize, u32: ShaderType,

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fn size(&self) -> NonZeroU64

Returns the size of Self at runtime Read more
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fn min_size() -> NonZero<u64>

Represents the minimum size of Self (equivalent to GPUBufferBindingLayout.minBindingSize) Read more
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fn assert_uniform_compat()

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impl WriteInto for AppState
where Self: ShaderType<ExtraMetadata = StructMetadata<3usize>>, for<'__> Vec2: WriteInto, for<'__> f32: WriteInto, for<'__> u32: WriteInto,

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fn write_into<B: BufferMut>(&self, writer: &mut Writer<B>)

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impl<T> Any for T
where T: 'static + ?Sized,

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Gets the TypeId of self. Read more
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where T: ?Sized,

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fn borrow(&self) -> &T

Immutably borrows from an owned value. Read more
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fn downcast(&self) -> &T

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where T: Any,

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