wgpu_examples::texture_arrays

Struct Example

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struct Example {
    pipeline: RenderPipeline,
    bind_group: BindGroup,
    uniform_bind_group: BindGroup,
    vertex_buffer: Buffer,
    index_buffer: Buffer,
    index_format: IndexFormat,
    uniform_workaround: bool,
}

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§pipeline: RenderPipeline§bind_group: BindGroup§uniform_bind_group: BindGroup§vertex_buffer: Buffer§index_buffer: Buffer§index_format: IndexFormat§uniform_workaround: bool

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impl Example for Example

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fn optional_features() -> Features

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fn required_features() -> Features

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fn required_limits() -> Limits

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fn init( config: &SurfaceConfiguration, _adapter: &Adapter, device: &Device, queue: &Queue, ) -> Self

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fn resize( &mut self, _sc_desc: &SurfaceConfiguration, _device: &Device, _queue: &Queue, )

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fn update(&mut self, _event: WindowEvent)

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fn render(&mut self, view: &TextureView, device: &Device, queue: &Queue)

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const SRGB: bool = true

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fn required_downlevel_capabilities() -> DownlevelCapabilities

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