struct Pass {
pipeline: RenderPipeline,
bind_group: BindGroup,
uniform_buf: Buffer,
}
Fields§
§pipeline: RenderPipeline
§bind_group: BindGroup
§uniform_buf: Buffer
Auto Trait Implementations§
impl Freeze for Pass
impl !RefUnwindSafe for Pass
impl Send for Pass
impl Sync for Pass
impl Unpin for Pass
impl !UnwindSafe for Pass
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