#[repr(C)]struct GlobalUniforms {
proj: [[f32; 4]; 4],
num_lights: [u32; 4],
}
Fields§
§proj: [[f32; 4]; 4]
§num_lights: [u32; 4]
Trait Implementations§
Source§impl Clone for GlobalUniforms
impl Clone for GlobalUniforms
Source§fn clone(&self) -> GlobalUniforms
fn clone(&self) -> GlobalUniforms
Returns a copy of the value. Read more
1.0.0 · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source
. Read moreimpl Copy for GlobalUniforms
impl Pod for GlobalUniforms
Auto Trait Implementations§
impl Freeze for GlobalUniforms
impl RefUnwindSafe for GlobalUniforms
impl Send for GlobalUniforms
impl Sync for GlobalUniforms
impl Unpin for GlobalUniforms
impl UnwindSafe for GlobalUniforms
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
§impl<T> CheckedBitPattern for Twhere
T: AnyBitPattern,
impl<T> CheckedBitPattern for Twhere
T: AnyBitPattern,
§type Bits = T
type Bits = T
Self
must have the same layout as the specified Bits
except for
the possible invalid bit patterns being checked during
is_valid_bit_pattern
.§fn is_valid_bit_pattern(_bits: &T) -> bool
fn is_valid_bit_pattern(_bits: &T) -> bool
If this function returns true, then it must be valid to reinterpret
bits
as &Self
.Source§impl<T> CloneToUninit for Twhere
T: Clone,
impl<T> CloneToUninit for Twhere
T: Clone,
§impl<T> Downcast for Twhere
T: Any,
impl<T> Downcast for Twhere
T: Any,
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