#[repr(C)]struct EntityUniforms {
model: [[f32; 4]; 4],
color: [f32; 4],
}
Fields§
§model: [[f32; 4]; 4]
§color: [f32; 4]
Trait Implementations§
Source§impl Clone for EntityUniforms
impl Clone for EntityUniforms
Source§fn clone(&self) -> EntityUniforms
fn clone(&self) -> EntityUniforms
Returns a copy of the value. Read more
1.0.0 · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source
. Read moreimpl Copy for EntityUniforms
impl Pod for EntityUniforms
Auto Trait Implementations§
impl Freeze for EntityUniforms
impl RefUnwindSafe for EntityUniforms
impl Send for EntityUniforms
impl Sync for EntityUniforms
impl Unpin for EntityUniforms
impl UnwindSafe for EntityUniforms
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
§impl<T> CheckedBitPattern for Twhere
T: AnyBitPattern,
impl<T> CheckedBitPattern for Twhere
T: AnyBitPattern,
§type Bits = T
type Bits = T
Self
must have the same layout as the specified Bits
except for
the possible invalid bit patterns being checked during
is_valid_bit_pattern
.§fn is_valid_bit_pattern(_bits: &T) -> bool
fn is_valid_bit_pattern(_bits: &T) -> bool
If this function returns true, then it must be valid to reinterpret
bits
as &Self
.Source§impl<T> CloneToUninit for Twhere
T: Clone,
impl<T> CloneToUninit for Twhere
T: Clone,
§impl<T> Downcast for Twhere
T: Any,
impl<T> Downcast for Twhere
T: Any,
§fn into_any(self: Box<T>) -> Box<dyn Any>
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Convert
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(where Trait: Downcast
) to Box<dyn Any>
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can
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fn as_any(&self) -> &(dyn Any + 'static)
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Convert
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’s vtable from &mut Trait
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