struct Entity {
mx_world: Mat4,
rotation_speed: f32,
color: Color,
vertex_buf: Buffer,
index_buf: Buffer,
index_format: IndexFormat,
index_count: usize,
uniform_offset: DynamicOffset,
}
Fields§
§mx_world: Mat4
§rotation_speed: f32
§color: Color
§vertex_buf: Buffer
§index_buf: Buffer
§index_format: IndexFormat
§index_count: usize
§uniform_offset: DynamicOffset
Auto Trait Implementations§
impl Freeze for Entity
impl !RefUnwindSafe for Entity
impl Send for Entity
impl Sync for Entity
impl Unpin for Entity
impl !UnwindSafe for Entity
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T: Any,
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