#[repr(C)]struct Material {
roughness_exponent: f32,
metalness: f32,
specularity: f32,
_p0: [u32; 1],
albedo: [f32; 3],
_p1: [u32; 1],
}
Fields§
§roughness_exponent: f32
§metalness: f32
§specularity: f32
§_p0: [u32; 1]
§albedo: [f32; 3]
§_p1: [u32; 1]
Trait Implementations§
impl Copy for Material
impl Pod for Material
Auto Trait Implementations§
impl Freeze for Material
impl RefUnwindSafe for Material
impl Send for Material
impl Sync for Material
impl Unpin for Material
impl UnwindSafe for Material
Blanket Implementations§
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§impl<T> CheckedBitPattern for Twhere
T: AnyBitPattern,
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§type Bits = T
type Bits = T
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must have the same layout as the specified Bits
except for
the possible invalid bit patterns being checked during
is_valid_bit_pattern
.§fn is_valid_bit_pattern(_bits: &T) -> bool
fn is_valid_bit_pattern(_bits: &T) -> bool
If this function returns true, then it must be valid to reinterpret
bits
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T: Any,
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