struct TextureTargets {
red_view: TextureView,
green_view: TextureView,
}
Fields§
§red_view: TextureView
§green_view: TextureView
Implementations§
Source§impl TextureTargets
impl TextureTargets
fn new( device: &Device, format: TextureFormat, width: u32, height: u32, ) -> TextureTargets
Auto Trait Implementations§
impl Freeze for TextureTargets
impl !RefUnwindSafe for TextureTargets
impl Send for TextureTargets
impl Sync for TextureTargets
impl Unpin for TextureTargets
impl !UnwindSafe for TextureTargets
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T: ?Sized,
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