pub struct StageIo {
pub varyings: HashMap<ShaderLocation, InterfaceVar, BuildHasherDefault<FxHasher>>,
pub task_payload_size: Option<u32>,
pub primitive_index: Option<bool>,
}Fields§
§varyings: HashMap<ShaderLocation, InterfaceVar, BuildHasherDefault<FxHasher>>§task_payload_size: Option<u32>This must match between mesh & task shaders
primitive_index: Option<bool>Fragment shaders cannot input primitive index on mesh shaders that don’t output it on DX12. Therefore, we track between shader stages if primitive index is written (or if vertex shader is used).
This is Some if it was a mesh shader.
Trait Implementations§
Auto Trait Implementations§
impl Freeze for StageIo
impl RefUnwindSafe for StageIo
impl Send for StageIo
impl Sync for StageIo
impl Unpin for StageIo
impl UnwindSafe for StageIo
Blanket Implementations§
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T: Clone,
impl<T> CloneToUninit for Twhere
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fn into_either(self, into_left: bool) -> Either<Self, Self>
Converts
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if into_left is true.
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otherwise. Read moreSource§fn into_either_with<F>(self, into_left: F) -> Either<Self, Self>
fn into_either_with<F>(self, into_left: F) -> Either<Self, Self>
Converts
self into a Left variant of Either<Self, Self>
if into_left(&self) returns true.
Converts self into a Right variant of Either<Self, Self>
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