struct DeviceResources<'a> {
raw: &'a dyn DynDevice,
zero_buffer: Option<Box<dyn DynBuffer>>,
empty_bgl: Option<Box<dyn DynBindGroupLayout>>,
default_external_texture_params_buffer: Option<Box<dyn DynBuffer>>,
fence: Option<Box<dyn DynFence>>,
indirect_validation: Option<IndirectValidation>,
}Expand description
Resources associated with a device.
This struct exists so that resources can be cleaned up properly on error returns
from Device::new.
Device::timestamp_normalizer is late-initialized after Device::new, so it is not
included here.
Fields§
§raw: &'a dyn DynDevice§zero_buffer: Option<Box<dyn DynBuffer>>§empty_bgl: Option<Box<dyn DynBindGroupLayout>>§default_external_texture_params_buffer: Option<Box<dyn DynBuffer>>§fence: Option<Box<dyn DynFence>>§indirect_validation: Option<IndirectValidation>Trait Implementations§
Auto Trait Implementations§
impl<'a> !Freeze for DeviceResources<'a>
impl<'a> !RefUnwindSafe for DeviceResources<'a>
impl<'a> Send for DeviceResources<'a>
impl<'a> Sync for DeviceResources<'a>
impl<'a> Unpin for DeviceResources<'a>
impl<'a> !UnwindSafe for DeviceResources<'a>
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
Source§impl<T> IntoEither for T
impl<T> IntoEither for T
Source§fn into_either(self, into_left: bool) -> Either<Self, Self>
fn into_either(self, into_left: bool) -> Either<Self, Self>
Converts
self into a Left variant of Either<Self, Self>
if into_left is true.
Converts self into a Right variant of Either<Self, Self>
otherwise. Read moreSource§fn into_either_with<F>(self, into_left: F) -> Either<Self, Self>
fn into_either_with<F>(self, into_left: F) -> Either<Self, Self>
Converts
self into a Left variant of Either<Self, Self>
if into_left(&self) returns true.
Converts self into a Right variant of Either<Self, Self>
otherwise. Read more