pub(crate) fn transition_resources(
state: &mut EncodingState<'_, '_>,
buffer_transitions: Vec<BufferTransition<Arc<Buffer>>>,
texture_transitions: Vec<TextureTransition<Arc<Texture>>>,
) -> Result<(), TransitionResourcesError>
pub(crate) fn transition_resources(
state: &mut EncodingState<'_, '_>,
buffer_transitions: Vec<BufferTransition<Arc<Buffer>>>,
texture_transitions: Vec<TextureTransition<Arc<Texture>>>,
) -> Result<(), TransitionResourcesError>