wgpu_core::command::ray_tracing

Struct TriangleBufferStore

source
struct TriangleBufferStore<'a> {
    vertex_buffer: Arc<Buffer>,
    vertex_transition: Option<PendingTransition<BufferUses>>,
    index_buffer_transition: Option<(Arc<Buffer>, Option<PendingTransition<BufferUses>>)>,
    transform_buffer_transition: Option<(Arc<Buffer>, Option<PendingTransition<BufferUses>>)>,
    geometry: BlasTriangleGeometry<'a>,
    ending_blas: Option<Arc<Blas>>,
}

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§vertex_buffer: Arc<Buffer>§vertex_transition: Option<PendingTransition<BufferUses>>§index_buffer_transition: Option<(Arc<Buffer>, Option<PendingTransition<BufferUses>>)>§transform_buffer_transition: Option<(Arc<Buffer>, Option<PendingTransition<BufferUses>>)>§geometry: BlasTriangleGeometry<'a>§ending_blas: Option<Arc<Blas>>

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