struct TriangleBufferStore<'a> {
vertex_buffer: Arc<Buffer>,
vertex_transition: Option<PendingTransition<BufferUses>>,
index_buffer_transition: Option<(Arc<Buffer>, Option<PendingTransition<BufferUses>>)>,
transform_buffer_transition: Option<(Arc<Buffer>, Option<PendingTransition<BufferUses>>)>,
geometry: BlasTriangleGeometry<'a>,
ending_blas: Option<Arc<Blas>>,
}
Fields§
§vertex_buffer: Arc<Buffer>
§vertex_transition: Option<PendingTransition<BufferUses>>
§index_buffer_transition: Option<(Arc<Buffer>, Option<PendingTransition<BufferUses>>)>
§transform_buffer_transition: Option<(Arc<Buffer>, Option<PendingTransition<BufferUses>>)>
§geometry: BlasTriangleGeometry<'a>
§ending_blas: Option<Arc<Blas>>
Auto Trait Implementations§
impl<'a> Freeze for TriangleBufferStore<'a>
impl<'a> !RefUnwindSafe for TriangleBufferStore<'a>
impl<'a> Send for TriangleBufferStore<'a>
impl<'a> Sync for TriangleBufferStore<'a>
impl<'a> Unpin for TriangleBufferStore<'a>
impl<'a> !UnwindSafe for TriangleBufferStore<'a>
Blanket Implementations§
source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more