fn clear_texture_via_render_passes(
dst_texture: &Texture,
range: TextureInitRange,
is_color: bool,
encoder: &mut dyn DynCommandEncoder,
)
fn clear_texture_via_render_passes(
dst_texture: &Texture,
range: TextureInitRange,
is_color: bool,
encoder: &mut dyn DynCommandEncoder,
)