State

Struct State 

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struct State {
    trackers: RenderBundleScope,
    pipeline: Option<PipelineState>,
    vertex: [Option<VertexState>; 16],
    index: Option<IndexState>,
    flat_dynamic_offsets: Vec<DynamicOffset>,
    device: Arc<Device>,
    commands: Vec<ArcRenderCommand>,
    buffer_memory_init_actions: Vec<BufferInitTrackerAction>,
    texture_memory_init_actions: Vec<TextureInitTrackerAction>,
    next_dynamic_offset: usize,
    binder: Binder,
}
Expand description

State for analyzing and cleaning up bundle command streams.

To minimize state updates, RenderBundleEncoder::finish actually just applies commands like SetBindGroup and SetIndexBuffer to the simulated state stored here, and then calls the flush_foo methods before draw calls to produce the update commands we actually need.

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§trackers: RenderBundleScope

Resources used by this bundle. This will become RenderBundle::used.

§pipeline: Option<PipelineState>

The currently set pipeline, if any.

§vertex: [Option<VertexState>; 16]

The state of each vertex buffer slot.

§index: Option<IndexState>

The current index buffer, if one has been set. We flush this state before indexed draw commands.

§flat_dynamic_offsets: Vec<DynamicOffset>

Dynamic offset values used by the cleaned-up command sequence.

This becomes the final RenderBundle’s [BasePass]’s dynamic_offsets list.

§device: Arc<Device>§commands: Vec<ArcRenderCommand>§buffer_memory_init_actions: Vec<BufferInitTrackerAction>§texture_memory_init_actions: Vec<TextureInitTrackerAction>§next_dynamic_offset: usize§binder: Binder

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impl State

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fn pipeline(&self) -> Result<&PipelineState, RenderBundleErrorInner>

Return the current pipeline state. Return an error if none is set.

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fn set_index_buffer( &mut self, buffer: Arc<Buffer>, format: IndexFormat, range: Range<BufferAddress>, )

Set the bundle’s current index buffer and its associated parameters.

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fn flush_index(&mut self)

Generate a SetIndexBuffer command to prepare for an indexed draw command, if needed.

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fn flush_vertices(&mut self)

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fn is_ready(&mut self) -> Result<(), DrawError>

Validation for a draw command.

This should be further deduplicated with similar validation on render/compute passes.

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fn flush_bindings(&mut self)

Generate SetBindGroup commands for any bind groups that need to be updated.

This should be further deduplicated with similar code on render/compute passes.

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fn vertex_buffer_sizes( &self, ) -> impl Iterator<Item = Option<BufferAddress>> + '_

Auto Trait Implementations§

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impl Freeze for State

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impl !RefUnwindSafe for State

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impl Send for State

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impl Sync for State

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impl Unpin for State

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impl !UnwindSafe for State

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impl<T> Any for T
where T: 'static + ?Sized,

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where T: ?Sized,

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impl<T> BorrowMut<T> for T
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type Error = Infallible

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Performs the conversion.
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impl<T, U> TryInto<U> for T
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type Error = <U as TryFrom<T>>::Error

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