struct ImmediateChange {
stages: ShaderStages,
offset: u32,
enable: bool,
}Fields§
§stages: ShaderStages§offset: u32§enable: boolAuto Trait Implementations§
impl Freeze for ImmediateChange
impl RefUnwindSafe for ImmediateChange
impl Send for ImmediateChange
impl Sync for ImmediateChange
impl Unpin for ImmediateChange
impl UnwindSafe for ImmediateChange
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more