pub struct TextureBindingLayout {
pub sample_type: TextureSampleType,
pub view_dimension: TextureViewDimension,
pub multisampled: bool,
}Expand description
A texture binding.
Example WGSL syntax:
ⓘ
@group(0) @binding(0)
var t: texture_2d<f32>;Example GLSL syntax:
layout(binding = 0)
uniform texture2D t;Corresponds to WebGPU GPUTextureBindingLayout.
Fields§
§sample_type: TextureSampleTypeSample type of the texture binding.
view_dimension: TextureViewDimensionDimension of the texture view that is going to be sampled.
multisampled: boolTrue if the texture has a sample count greater than 1. If this is true,
the texture must be declared as texture_multisampled_2d or
texture_depth_multisampled_2d in the shader, and read using textureLoad.
Trait Implementations§
Source§impl Clone for TextureBindingLayout
impl Clone for TextureBindingLayout
Source§fn clone(&self) -> TextureBindingLayout
fn clone(&self) -> TextureBindingLayout
Returns a duplicate of the value. Read more
1.0.0 · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source. Read moreSource§impl Debug for TextureBindingLayout
impl Debug for TextureBindingLayout
Source§impl<'de> Deserialize<'de> for TextureBindingLayout
impl<'de> Deserialize<'de> for TextureBindingLayout
Source§fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error>where
__D: Deserializer<'de>,
fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error>where
__D: Deserializer<'de>,
Deserialize this value from the given Serde deserializer. Read more
Source§impl Hash for TextureBindingLayout
impl Hash for TextureBindingLayout
Source§impl PartialEq for TextureBindingLayout
impl PartialEq for TextureBindingLayout
Source§impl Serialize for TextureBindingLayout
impl Serialize for TextureBindingLayout
impl Copy for TextureBindingLayout
impl Eq for TextureBindingLayout
impl StructuralPartialEq for TextureBindingLayout
Auto Trait Implementations§
impl Freeze for TextureBindingLayout
impl RefUnwindSafe for TextureBindingLayout
impl Send for TextureBindingLayout
impl Sync for TextureBindingLayout
impl Unpin for TextureBindingLayout
impl UnsafeUnpin for TextureBindingLayout
impl UnwindSafe for TextureBindingLayout
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
Source§impl<T> CloneToUninit for Twhere
T: Clone,
impl<T> CloneToUninit for Twhere
T: Clone,
§impl<Q, K> Equivalent<K> for Q
impl<Q, K> Equivalent<K> for Q
§fn equivalent(&self, key: &K) -> bool
fn equivalent(&self, key: &K) -> bool
Checks if this value is equivalent to the given key. Read more
§impl<Q, K> Equivalent<K> for Q
impl<Q, K> Equivalent<K> for Q
§fn equivalent(&self, key: &K) -> bool
fn equivalent(&self, key: &K) -> bool
Compare self to
key and return true if they are equal.§impl<Q, K> Equivalent<K> for Q
impl<Q, K> Equivalent<K> for Q
§fn equivalent(&self, key: &K) -> bool
fn equivalent(&self, key: &K) -> bool
Checks if this value is equivalent to the given key. Read more
Source§impl<T> IntoEither for T
impl<T> IntoEither for T
Source§fn into_either(self, into_left: bool) -> Either<Self, Self>
fn into_either(self, into_left: bool) -> Either<Self, Self>
Converts
self into a Left variant of Either<Self, Self>
if into_left is true.
Converts self into a Right variant of Either<Self, Self>
otherwise. Read moreSource§fn into_either_with<F>(self, into_left: F) -> Either<Self, Self>
fn into_either_with<F>(self, into_left: F) -> Either<Self, Self>
Converts
self into a Left variant of Either<Self, Self>
if into_left(&self) returns true.
Converts self into a Right variant of Either<Self, Self>
otherwise. Read more