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StorageTextureBindingLayout

Struct StorageTextureBindingLayout 

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pub struct StorageTextureBindingLayout {
    pub access: StorageTextureAccess,
    pub format: TextureFormat,
    pub view_dimension: TextureViewDimension,
}
Expand description

A storage texture.

Example WGSL syntax:

@group(0) @binding(0)
var my_storage_image: texture_storage_2d<r32float, write>;

Example GLSL syntax:

layout(set=0, binding=0, r32f) writeonly uniform image2D myStorageImage;

Note that the texture format must be specified in the shader, along with the access mode. For WGSL, the format must be one of the enumerants in the list of storage texel formats.

Corresponds to WebGPU GPUStorageTextureBindingLayout.

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§access: StorageTextureAccess

Allowed access to this texture.

§format: TextureFormat

Format of the texture.

§view_dimension: TextureViewDimension

Dimension of the texture view that is going to be sampled.

Trait Implementations§

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impl Clone for StorageTextureBindingLayout

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fn clone(&self) -> StorageTextureBindingLayout

Returns a duplicate of the value. Read more
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fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
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impl Debug for StorageTextureBindingLayout

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fn fmt(&self, f: &mut Formatter<'_>) -> Result

Formats the value using the given formatter. Read more
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impl<'de> Deserialize<'de> for StorageTextureBindingLayout

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fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error>
where __D: Deserializer<'de>,

Deserialize this value from the given Serde deserializer. Read more
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impl Hash for StorageTextureBindingLayout

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fn hash<__H: Hasher>(&self, state: &mut __H)

Feeds this value into the given Hasher. Read more
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fn hash_slice<H>(data: &[Self], state: &mut H)
where H: Hasher, Self: Sized,

Feeds a slice of this type into the given Hasher. Read more
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impl PartialEq for StorageTextureBindingLayout

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fn eq(&self, other: &StorageTextureBindingLayout) -> bool

Tests for self and other values to be equal, and is used by ==.
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fn ne(&self, other: &Rhs) -> bool

Tests for !=. The default implementation is almost always sufficient, and should not be overridden without very good reason.
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impl Serialize for StorageTextureBindingLayout

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fn serialize<__S>(&self, __serializer: __S) -> Result<__S::Ok, __S::Error>
where __S: Serializer,

Serialize this value into the given Serde serializer. Read more
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impl Copy for StorageTextureBindingLayout

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impl Eq for StorageTextureBindingLayout

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impl StructuralPartialEq for StorageTextureBindingLayout

Auto Trait Implementations§

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impl<T> Any for T
where T: 'static + ?Sized,

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fn type_id(&self) -> TypeId

Gets the TypeId of self. Read more
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impl<T> Borrow<T> for T
where T: ?Sized,

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Immutably borrows from an owned value. Read more
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fn borrow_mut(&mut self) -> &mut T

Mutably borrows from an owned value. Read more
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impl<T> CloneToUninit for T
where T: Clone,

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unsafe fn clone_to_uninit(&self, dest: *mut u8)

🔬This is a nightly-only experimental API. (clone_to_uninit)
Performs copy-assignment from self to dest. Read more
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impl<T> Downcast<T> for T

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fn downcast(&self) -> &T

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impl<Q, K> Equivalent<K> for Q
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fn equivalent(&self, key: &K) -> bool

Checks if this value is equivalent to the given key. Read more
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fn equivalent(&self, key: &K) -> bool

Compare self to key and return true if they are equal.
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impl<Q, K> Equivalent<K> for Q
where Q: Eq + ?Sized, K: Borrow<Q> + ?Sized,

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fn equivalent(&self, key: &K) -> bool

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fn from(t: T) -> T

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Calls U::from(self).

That is, this conversion is whatever the implementation of From<T> for U chooses to do.

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fn into_either(self, into_left: bool) -> Either<Self, Self>

Converts self into a Left variant of Either<Self, Self> if into_left is true. Converts self into a Right variant of Either<Self, Self> otherwise. Read more
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The resulting type after obtaining ownership.
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Performs the conversion.
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where U: TryFrom<T>,

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Performs the conversion.
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