struct FenceGuard<Fence> {
device: Arc<Device>,
fence_lock_rank_data: ManuallyDrop<RankData>,
ptr: *const Fence,
}
Expand description
A guard which holds alive a device and the device’s fence lock, dereferencing to the Hal type.
Fields§
§device: Arc<Device>
§fence_lock_rank_data: ManuallyDrop<RankData>
§ptr: *const Fence
Implementations§
Trait Implementations§
Source§impl<Fence> Deref for FenceGuard<Fence>
impl<Fence> Deref for FenceGuard<Fence>
Source§impl<Fence> Drop for FenceGuard<Fence>
impl<Fence> Drop for FenceGuard<Fence>
impl<Fence> Send for FenceGuard<Fence>where
Fence: Send,
impl<Fence> Sync for FenceGuard<Fence>where
Fence: Sync,
Auto Trait Implementations§
impl<Fence> Freeze for FenceGuard<Fence>
impl<Fence> !RefUnwindSafe for FenceGuard<Fence>
impl<Fence> Unpin for FenceGuard<Fence>
impl<Fence> !UnwindSafe for FenceGuard<Fence>
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more