CurrentSurfaceTexture

Enum CurrentSurfaceTexture 

Source
pub enum CurrentSurfaceTexture {
    Success(SurfaceTexture),
    Suboptimal(SurfaceTexture),
    Timeout,
    Occluded,
    Outdated,
    Lost,
    Validation,
}
Expand description

Result of a call to Surface::get_current_texture.

See variant documentation for how to handle each case.

Variants§

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Success(SurfaceTexture)

Successfully acquired a surface texture with no issues.

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Suboptimal(SurfaceTexture)

Successfully acquired a surface texture, but texture no longer matches the properties of the underlying surface. It’s highly recommended to call Surface::configure again for optimal performance.

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Timeout

A timeout was encountered while trying to acquire the next frame.

Applications should skip the current frame and try again later.

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Occluded

The window is occluded (e.g. minimized or behind another window).

Applications should skip the current frame and try again once the window is no longer occluded.

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Outdated

The underlying surface has changed, and therefore the surface configuration is outdated.

Call Surface::configure() and try again.

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Lost

The surface has been lost and needs to be recreated.

If the device as a whole is lost (see set_device_lost_callback()), then you need to recreate the device and all resources. Otherwise, call Instance::create_surface() to recreate the surface, then Surface::configure(), and try again.

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Validation

A validation error inside Surface::get_current_texture() was raised and caught by an error scope or on_uncaptured_error().

Applications should attend to the validation error and try again.

Trait Implementations§

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impl Debug for CurrentSurfaceTexture

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fn fmt(&self, f: &mut Formatter<'_>) -> Result

Formats the value using the given formatter. Read more

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