#[repr(C)]pub struct TexelCopyBufferLayout {
pub offset: BufferAddress,
pub bytes_per_row: Option<u32>,
pub rows_per_image: Option<u32>,
}Expand description
Layout of a texture in a buffer’s memory.
The bytes per row and rows per image can be hard to figure out so here are some examples:
| Resolution | Format | Bytes per block | Pixels per block | Bytes per row | Rows per image |
|---|---|---|---|---|---|
| 256x256 | RGBA8 | 4 | 1 * 1 * 1 | 256 * 4 = Some(1024) | None |
| 32x16x8 | RGBA8 | 4 | 1 * 1 * 1 | 32 * 4 = 128 padded to 256 = Some(256) | None |
| 256x256 | BC3 | 16 | 4 * 4 * 1 | 16 * (256 / 4) = 1024 = Some(1024) | None |
| 64x64x8 | BC3 | 16 | 4 * 4 * 1 | 16 * (64 / 4) = 256 = Some(256) | 64 / 4 = 16 = Some(16) |
Corresponds to WebGPU GPUTexelCopyBufferLayout.
Fields§
§offset: BufferAddressOffset into the buffer that is the start of the texture. Must be a multiple of texture block size. For non-compressed textures, this is 1.
bytes_per_row: Option<u32>Bytes per “row” in an image.
A row is one row of pixels or of compressed blocks in the x direction.
This value is required if there are multiple rows (i.e. height or depth is more than one pixel or pixel block for compressed textures)
Must be a multiple of 256 for CommandEncoder::copy_buffer_to_texture
and CommandEncoder::copy_texture_to_buffer. You must manually pad the
buffer as if the image width is a multiple of 256. An image of size (500, 500) can be
written to a buffer of size (512, 500) with bytes_per_row of 512,
Queue::write_texture does not have this requirement.
Must be a multiple of the texture block size. For non-compressed textures, this is 1.
rows_per_image: Option<u32>“Rows” that make up a single “image”.
A row is one row of pixels or of compressed blocks in the x direction.
An image is one layer in the z direction of a 3D image or 2DArray texture.
The amount of rows per image may be larger than the actual amount of rows of data.
Required if there are multiple images (i.e. the depth is more than one).
Trait Implementations§
Source§impl Clone for TexelCopyBufferLayout
impl Clone for TexelCopyBufferLayout
Source§fn clone(&self) -> TexelCopyBufferLayout
fn clone(&self) -> TexelCopyBufferLayout
1.0.0 · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
source. Read moreSource§impl Debug for TexelCopyBufferLayout
impl Debug for TexelCopyBufferLayout
Source§impl Default for TexelCopyBufferLayout
impl Default for TexelCopyBufferLayout
Source§fn default() -> TexelCopyBufferLayout
fn default() -> TexelCopyBufferLayout
Source§impl<'de> Deserialize<'de> for TexelCopyBufferLayout
impl<'de> Deserialize<'de> for TexelCopyBufferLayout
Source§fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error>where
__D: Deserializer<'de>,
fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error>where
__D: Deserializer<'de>,
Source§impl Serialize for TexelCopyBufferLayout
impl Serialize for TexelCopyBufferLayout
impl Copy for TexelCopyBufferLayout
Auto Trait Implementations§
impl Freeze for TexelCopyBufferLayout
impl RefUnwindSafe for TexelCopyBufferLayout
impl Send for TexelCopyBufferLayout
impl Sync for TexelCopyBufferLayout
impl Unpin for TexelCopyBufferLayout
impl UnwindSafe for TexelCopyBufferLayout
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Source§impl<T> CloneToUninit for Twhere
T: Clone,
impl<T> CloneToUninit for Twhere
T: Clone,
Source§impl<T> IntoEither for T
impl<T> IntoEither for T
Source§fn into_either(self, into_left: bool) -> Either<Self, Self>
fn into_either(self, into_left: bool) -> Either<Self, Self>
self into a Left variant of Either<Self, Self>
if into_left is true.
Converts self into a Right variant of Either<Self, Self>
otherwise. Read moreSource§fn into_either_with<F>(self, into_left: F) -> Either<Self, Self>
fn into_either_with<F>(self, into_left: F) -> Either<Self, Self>
self into a Left variant of Either<Self, Self>
if into_left(&self) returns true.
Converts self into a Right variant of Either<Self, Self>
otherwise. Read more