wgpu_test::image

Struct ReadbackBuffers

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pub struct ReadbackBuffers {
    texture_format: TextureFormat,
    texture_width: u32,
    texture_height: u32,
    texture_depth_or_array_layers: u32,
    buffer: Buffer,
    buffer_stencil: Option<Buffer>,
}

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§texture_format: TextureFormat

texture format

§texture_width: u32

texture width

§texture_height: u32

texture height

§texture_depth_or_array_layers: u32

texture depth or array layer count

§buffer: Buffer

buffer for color or depth aspects

§buffer_stencil: Option<Buffer>

buffer for stencil aspect

Implementations§

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impl ReadbackBuffers

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pub fn new(device: &Device, texture: &Texture) -> Self

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pub fn copy_from( &self, device: &Device, encoder: &mut CommandEncoder, texture: &Texture, )

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async fn retrieve_buffer( &self, ctx: &TestingContext, buffer: &Buffer, aspect: Option<TextureAspect>, ) -> Vec<u8>

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fn buffer_aspect(&self) -> Option<TextureAspect>

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async fn is_zero( &self, ctx: &TestingContext, buffer: &Buffer, aspect: Option<TextureAspect>, ) -> bool

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pub async fn are_zero(&self, ctx: &TestingContext) -> bool

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pub async fn assert_buffer_contents( &self, ctx: &TestingContext, expected_data: &[u8], )

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