fn handle_texture_init(
state: &mut EncodingState<'_, '_>,
init_kind: MemoryInitKind,
copy_texture: &TexelCopyTextureInfo<Arc<Texture>>,
copy_size: &Extent3d,
texture: &Arc<Texture>,
) -> Result<(), ClearError>
fn handle_texture_init(
state: &mut EncodingState<'_, '_>,
init_kind: MemoryInitKind,
copy_texture: &TexelCopyTextureInfo<Arc<Texture>>,
copy_size: &Extent3d,
texture: &Arc<Texture>,
) -> Result<(), ClearError>