Function encode_render_pass
Source pub(super) fn encode_render_pass(
parent_state: &mut EncodingState<'_, '_, InnerCommandEncoder>,
base: BasePass<ArcRenderCommand, Infallible>,
color_attachments: ColorAttachments<Arc<TextureView>>,
depth_stencil_attachment: Option<ResolvedRenderPassDepthStencilAttachment<Arc<TextureView>>>,
timestamp_writes: Option<PassTimestampWrites<Arc<QuerySet>>>,
occlusion_query_set: Option<Arc<QuerySet>>,
multiview_mask: Option<NonZeroU32>,
) -> Result<(), RenderPassError>